Gamepasses ranked and priced
Nine gamepasses exist. The luck ladder (Lucky → Super Lucky → Ultra Lucky) is the main power buy; Auto Sell is the comfort pick; none of them make you pay-to-win.
Deep Fishing has nine gamepasses. None of them gate content — they speed the same loop everyone else is running — but they are not equal value, and the luck ladder is where most of the money goes.
All nine passes, with prices
<div class="tbl-wrap"> <table> <thead><tr><th>Pass</th><th>Price (Robux)</th><th>What it changes</th><th>Worth it?</th></tr></thead> <tbody> <tr><td><strong>Ultra Lucky</strong></td><td class="num">599</td><td>Top rung of the luck ladder</td><td>Only if luck is your bottleneck and you already have the cheaper tiers</td></tr> <tr><td><strong>Double Coins</strong></td><td class="num">399</td><td>Doubles coin gain</td><td>Straightforward value for anyone playing seriously</td></tr> <tr><td><strong>More Mutations</strong></td><td class="num">349</td><td>Improves mutation outcomes</td><td>Good once your pond is stocked and mutation value matters</td></tr> <tr><td><strong>Super Lucky</strong></td><td class="num">249</td><td>Middle luck tier</td><td>The sensible step before Ultra</td></tr> <tr><td><strong>VIP</strong></td><td class="num">249</td><td>VIP perks</td><td>Comfort and convenience rather than raw power</td></tr> <tr><td><strong>Double XP</strong></td><td class="num">249</td><td>Doubles XP gain</td><td>Useful early, less so once your cast is where you want it</td></tr> <tr><td><strong>Auto Sell</strong></td><td class="num">149</td><td>Sells catches automatically</td><td><strong>The comfort pick.</strong> The AFK enabler</td></tr> <tr><td><strong>Lucky</strong></td><td class="num">99</td><td>Entry luck tier</td><td>The cheapest way to feel a luck difference</td></tr> <tr><td><strong>Fish Magnet</strong></td><td class="num">99</td><td>Pulls more fish</td><td>Cheap volume boost, pairs well with Capacity</td></tr> </tbody> </table> </div>
Prices are the same for everyone and are shown on the game's own store page; the value column is our judgement, not a developer claim.

How to think about buying
- Comfort first, then multipliers. Auto Sell removes a click loop you repeat hundreds of times an hour. Multipliers only pay off once you are fishing good water.
- Climb the luck ladder, do not jump it. Lucky (99) → Super Lucky (249) → Ultra Lucky (599). Buying Ultra first means paying for the top rung while skipping the cheap steps.
- Double Coins is the boring best pick. Doubling income compounds into everything else, including rod unlocks.
- Match the pass to your session type. AFK sessions want Auto Sell and Fish Magnet; active money sessions want luck and coin multipliers; pond players want More Mutations.
- Remember what passes cannot do. They do not change key odds, and rod skins — including cosmetic rewards — change nothing at all. Players running the current build are explicit that there are no pay-to-win rods.
What is not a gamepass
- Rod skins — cosmetic only. A boosted Discord skin is a skin.
- Rod unlocks — those come from the temples, not the store.
- Key odds — fixed for every player, pass or no pass.
- Best upgrade order — where in-game coins should go before Robux does.
- Coins, pond and AFK money — the setup Auto Sell is built for.