Deep Fishing Guide

Gamepasses ranked and priced

Quick answer

Nine gamepasses exist. The luck ladder (Lucky → Super Lucky → Ultra Lucky) is the main power buy; Auto Sell is the comfort pick; none of them make you pay-to-win.

Deep Fishing has nine gamepasses. None of them gate content — they speed the same loop everyone else is running — but they are not equal value, and the luck ladder is where most of the money goes.

All nine passes, with prices

<div class="tbl-wrap"> <table> <thead><tr><th>Pass</th><th>Price (Robux)</th><th>What it changes</th><th>Worth it?</th></tr></thead> <tbody> <tr><td><strong>Ultra Lucky</strong></td><td class="num">599</td><td>Top rung of the luck ladder</td><td>Only if luck is your bottleneck and you already have the cheaper tiers</td></tr> <tr><td><strong>Double Coins</strong></td><td class="num">399</td><td>Doubles coin gain</td><td>Straightforward value for anyone playing seriously</td></tr> <tr><td><strong>More Mutations</strong></td><td class="num">349</td><td>Improves mutation outcomes</td><td>Good once your pond is stocked and mutation value matters</td></tr> <tr><td><strong>Super Lucky</strong></td><td class="num">249</td><td>Middle luck tier</td><td>The sensible step before Ultra</td></tr> <tr><td><strong>VIP</strong></td><td class="num">249</td><td>VIP perks</td><td>Comfort and convenience rather than raw power</td></tr> <tr><td><strong>Double XP</strong></td><td class="num">249</td><td>Doubles XP gain</td><td>Useful early, less so once your cast is where you want it</td></tr> <tr><td><strong>Auto Sell</strong></td><td class="num">149</td><td>Sells catches automatically</td><td><strong>The comfort pick.</strong> The AFK enabler</td></tr> <tr><td><strong>Lucky</strong></td><td class="num">99</td><td>Entry luck tier</td><td>The cheapest way to feel a luck difference</td></tr> <tr><td><strong>Fish Magnet</strong></td><td class="num">99</td><td>Pulls more fish</td><td>Cheap volume boost, pairs well with Capacity</td></tr> </tbody> </table> </div>

Prices are the same for everyone and are shown on the game's own store page; the value column is our judgement, not a developer claim.

Official Deep Fishing screenshot: the profit-per-second counter that the coin and coin-doubling passes feed

How to think about buying

  1. Comfort first, then multipliers. Auto Sell removes a click loop you repeat hundreds of times an hour. Multipliers only pay off once you are fishing good water.
  2. Climb the luck ladder, do not jump it. Lucky (99) → Super Lucky (249) → Ultra Lucky (599). Buying Ultra first means paying for the top rung while skipping the cheap steps.
  3. Double Coins is the boring best pick. Doubling income compounds into everything else, including rod unlocks.
  4. Match the pass to your session type. AFK sessions want Auto Sell and Fish Magnet; active money sessions want luck and coin multipliers; pond players want More Mutations.
  5. Remember what passes cannot do. They do not change key odds, and rod skins — including cosmetic rewards — change nothing at all. Players running the current build are explicit that there are no pay-to-win rods.

What is not a gamepass

  • Rod skins — cosmetic only. A boosted Discord skin is a skin.
  • Rod unlocks — those come from the temples, not the store.
  • Key odds — fixed for every player, pass or no pass.